Skip to content

Transform

Defined in: Transform.ts:15

Mutable transform component for entity positioning.

new Transform(options?): Transform

Defined in: Transform.ts:25

Vec2Like

number

Vec2Like

Transform

Component.constructor

enabled: boolean = true

Defined in: Component.ts:22

Whether this component is active. Disabled components are skipped by ComponentUpdateSystem.

Component.enabled


entity: Entity

Defined in: Component.ts:19

Back-reference to the owning entity. Set by the engine when the component is added to an entity. Do not set manually.

Component.entity

get context(): EngineContext

Defined in: Component.ts:45

Access the EngineContext from the entity’s scene. Throws if the entity is not in a scene.

EngineContext

Component.context


get position(): Vec2

Defined in: Transform.ts:44

Local position (relative to parent, or world if no parent).

Vec2

set position(v): void

Defined in: Transform.ts:48

Vec2

void


get rotation(): number

Defined in: Transform.ts:54

Local rotation in radians.

number

set rotation(v): void

Defined in: Transform.ts:58

number

void


get scale(): Vec2

Defined in: Transform.ts:64

Local scale factor.

Vec2

set scale(v): void

Defined in: Transform.ts:68

Vec2

void


get scene(): Scene

Defined in: Component.ts:31

Access the entity’s scene. Throws if the entity is not in a scene. Prefer this over this.entity.scene! in component methods.

Scene

ProcessComponent.scene


get worldPosition(): Vec2

Defined in: Transform.ts:74

Computed world position. Recomputed lazily when dirty.

Vec2

set worldPosition(v): void

Defined in: Transform.ts:80

Set position in world space. Back-computes the local position from the parent chain.

Vec2

void


get worldRotation(): number

Defined in: Transform.ts:93

Computed world rotation. Recomputed lazily when dirty.

number

set worldRotation(v): void

Defined in: Transform.ts:99

Set rotation in world space. Back-computes the local rotation from the parent chain.

number

void


get worldScale(): Vec2

Defined in: Transform.ts:110

Computed world scale. Recomputed lazily when dirty.

Vec2

_markDirty(): void

Defined in: Transform.ts:149

Internal

Mark this transform and all descendant transforms as dirty.

void


_runCleanups(): void

Defined in: Component.ts:140

Internal

Run and clear all registered cleanups. Called by Entity.remove() and Entity._performDestroy() before onRemove/onDestroy.

void

Component._runCleanups


protected addCleanup(fn): void

Defined in: Component.ts:130

Register a cleanup function to run when this component is removed or destroyed.

() => void

void

Component.addCleanup


optional afterRestore(data, resolve): void

Defined in: Component.ts:168

Called after onAdd() during save/load restoration. Apply state that depends on onAdd() having run.

unknown

SnapshotResolver

void

Component.afterRestore


optional fixedUpdate(dt): void

Defined in: Component.ts:162

Called every fixed timestep by the built-in ComponentUpdateSystem.

number

void

Component.fixedUpdate


protected listen<T>(entity, token, handler): void

Defined in: Component.ts:111

Subscribe to events on any entity, auto-unsubscribe on removal.

T

Entity

EventToken<T>

(data) => void

void

Component.listen


protected listenScene<T>(token, handler): void

Defined in: Component.ts:121

Subscribe to scene-level bubbled events, auto-unsubscribe on removal.

T

EventToken<T>

(data, entity) => void

void

Component.listenScene


optional onAdd(): void

Defined in: Component.ts:150

Called when the component is added to an entity.

void

Component.onAdd


optional onDestroy(): void

Defined in: Component.ts:156

Called when the component is destroyed (entity destroyed or component removed).

void

Component.onDestroy


optional onRemove(): void

Defined in: Component.ts:153

Called when the component is removed from an entity.

void

Component.onRemove


rotate(deltaRadians): void

Defined in: Transform.ts:134

Rotate by a delta in radians.

number

void


serialize(): TransformData

Defined in: Transform.ts:178

Return a JSON-serializable snapshot of this component’s state. Used by the save system.

TransformData

Component.serialize


protected service<T>(key): T

Defined in: Component.ts:67

Lazy proxy-based service resolution. Can be used at field-declaration time:

readonly camera = this.service(CameraKey);

The actual resolution is deferred until first property access.

T extends object

ServiceKey<T>

T

Component.service


setPosition(x, y): void

Defined in: Transform.ts:116

Set position directly.

number

number

void


setRotation(radians): void

Defined in: Transform.ts:128

Set rotation in radians.

number

void


setScale(x, y): void

Defined in: Transform.ts:140

Set scale.

number

number

void


protected sibling<C>(cls): C

Defined in: Component.ts:92

Lazy proxy-based sibling component resolution. Can be used at field-declaration time:

readonly anim = this.sibling(AnimatedSpriteComponent);

The actual resolution is deferred until first property access.

C extends Component

ComponentClass<C>

C

Component.sibling


translate(dx, dy): void

Defined in: Transform.ts:122

Translate by an offset.

number

number

void


optional update(dt): void

Defined in: Component.ts:159

Called every frame by the built-in ComponentUpdateSystem.

number

void

Component.update


protected use<T>(key): T

Defined in: Component.ts:50

Resolve a service by key, cached after first lookup.

T

ServiceKey<T>

T

Component.use


static fromSnapshot(data): Transform

Defined in: Transform.ts:186

TransformData

Transform