Transform
Defined in: Transform.ts:8
Mutable transform component for entity positioning.
Extends
Section titled “Extends”Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new Transform(
options?):Transform
Defined in: Transform.ts:37
Parameters
Section titled “Parameters”options?
Section titled “options?”position?
Section titled “position?”rotation?
Section titled “rotation?”number
scale?
Section titled “scale?”Returns
Section titled “Returns”Transform
Overrides
Section titled “Overrides”Properties
Section titled “Properties”entity
Section titled “entity”entity:
Entity
Defined in: Component.ts:26
Back-reference to the owning entity. Set by the engine when the component is added to an entity. Do not set manually.
Inherited from
Section titled “Inherited from”inspectExclude?
Section titled “inspectExclude?”
staticoptionalinspectExclude?: readonlystring[]
Defined in: Component.ts:462
Own fields and getters the Inspector leaves out of this component’s reflected state. Use it for bulk data that is not worth a diagnostic copy — a parsed tilemap, a large lookup table. Lists merge down the class chain, so a subclass adds to its base class’s exclusions.
class TilemapComponent extends VisualComponent { static inspectExclude = ["data"];}Inherited from
Section titled “Inherited from”updatePriority?
Section titled “updatePriority?”
staticoptionalupdatePriority?:number
Defined in: Component.ts:448
Class-level default for updatePriority: every instance runs at
this priority unless its own updatePriority is written. Undeclared = 0.
Subclasses inherit their base class’s value unless they declare their
own. Declare it on a component whose behavior depends on running after
(or before) a sibling, so the entity that adds it does not have to
control the add order.
class BoundsClamp extends Component { static updatePriority = 10; // after the follow that moves the camera}Inherited from
Section titled “Inherited from”Accessors
Section titled “Accessors”context
Section titled “context”Get Signature
Section titled “Get Signature”get context():
EngineContext
Defined in: Component.ts:114
Access the EngineContext from the entity’s scene. Throws if the entity is not in a scene.
Returns
Section titled “Returns”Inherited from
Section titled “Inherited from”effectiveEnabled
Section titled “effectiveEnabled”Get Signature
Section titled “Get Signature”get effectiveEnabled():
boolean
Defined in: Component.ts:61
Whether the component is actually running: enabled, on an active
entity, and past onAdd. This is the state onEnable and
onDisable track — read it when a method has to behave one way
live and another way dormant.
Returns
Section titled “Returns”boolean
Inherited from
Section titled “Inherited from”enabled
Section titled “enabled”Get Signature
Section titled “Get Signature”get enabled():
boolean
Defined in: Component.ts:45
Whether this component runs. Disabled components are skipped by ComponentUpdateSystem.
Writing this fires onEnable / onDisable when the
effective state changes — enabled && entity.isActive. A component
disabled here stays disabled through a setActive(false) /
setActive(true) cycle on its entity.
Returns
Section titled “Returns”boolean
Set Signature
Section titled “Set Signature”set enabled(
value):void
Defined in: Component.ts:49
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”position
Section titled “position”Get Signature
Section titled “Get Signature”get position():
Vec2
Defined in: Transform.ts:75
Local position (relative to parent, or world if no parent).
Returns
Section titled “Returns”Set Signature
Section titled “Set Signature”set position(
v):void
Defined in: Transform.ts:79
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void
rotation
Section titled “rotation”Get Signature
Section titled “Get Signature”get rotation():
number
Defined in: Transform.ts:89
Local rotation in radians.
Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set rotation(
v):void
Defined in: Transform.ts:93
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Get Signature
Section titled “Get Signature”get scale():
Vec2
Defined in: Transform.ts:100
Local scale factor.
Returns
Section titled “Returns”Set Signature
Section titled “Set Signature”set scale(
v):void
Defined in: Transform.ts:104
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void
Get Signature
Section titled “Get Signature”get scene():
Scene
Defined in: Component.ts:100
Access the entity’s scene. Throws if the entity is not in a scene.
Prefer this over threading through this.entity.scene in component
code.
Returns
Section titled “Returns”Inherited from
Section titled “Inherited from”updatePriority
Section titled “updatePriority”Get Signature
Section titled “Get Signature”get updatePriority():
number
Defined in: Component.ts:82
Where this component runs among its siblings. ComponentUpdateSystem
calls update / fixedUpdate on an entity’s components in ascending
priority; equal priorities run in add order. Undeclared = 0, so a
negative value runs before siblings that keep the default and a positive
value runs after them. Writable at any time, before or after add().
Defaults to the class’s static updatePriority.
class Player extends Entity { setup() { this.add(new Mover()); this.add(new Brain()).updatePriority = -1; // decides before Mover moves }}Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set updatePriority(
value):void
Defined in: Component.ts:90
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”KeyframeAnimator.updatePriority
worldPosition
Section titled “worldPosition”Get Signature
Section titled “Get Signature”get worldPosition():
Vec2
Defined in: Transform.ts:114
Computed world position. Recomputed lazily when dirty.
Returns
Section titled “Returns”Set Signature
Section titled “Set Signature”set worldPosition(
v):void
Defined in: Transform.ts:129
Set position in world space. Back-computes the local position from the parent chain. On an axis where the parent’s world scale is 0 no local value can reach the requested world value, so the local value on that axis is kept unchanged (and a dev-mode warning is emitted).
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void
worldRotation
Section titled “worldRotation”Get Signature
Section titled “Get Signature”get worldRotation():
number
Defined in: Transform.ts:182
Computed world rotation. Recomputed lazily when dirty.
Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set worldRotation(
v):void
Defined in: Transform.ts:188
Set rotation in world space. Back-computes the local rotation from the parent chain.
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
worldScale
Section titled “worldScale”Get Signature
Section titled “Get Signature”get worldScale():
Vec2
Defined in: Transform.ts:204
Computed world scale. Recomputed lazily when dirty.
Returns
Section titled “Returns”Methods
Section titled “Methods”_applyEnabled()
Section titled “_applyEnabled()”_applyEnabled(
effective):void
Defined in: Component.ts:376
Internal
Force an effective-enabled transition, firing the hook on a flip. Used by
Entity for teardown, where enabled and the entity’s activeness both
still read true.
Parameters
Section titled “Parameters”effective
Section titled “effective”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”_isTornDown()
Section titled “_isTornDown()”_isTornDown():
boolean
Defined in: Component.ts:347
Internal
Internal: true once this component has been removed or its entity
destroyed. Components are terminal — Entity.add uses this to reject
re-attaching an instance whose cleanups and onDestroy already ran.
Returns
Section titled “Returns”boolean
Inherited from
Section titled “Inherited from”_markDirty()
Section titled “_markDirty()”_markDirty():
void
Defined in: Transform.ts:335
Internal
Mark this transform and all descendant transforms as dirty.
Returns
Section titled “Returns”void
_markTornDown()
Section titled “_markTornDown()”_markTornDown():
void
Defined in: Component.ts:356
Internal
Internal: mark this component torn down. Called by Entity.remove() and
Entity._performDestroy() after onDestroy runs.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”_refreshEnabled()
Section titled “_refreshEnabled()”_refreshEnabled():
void
Defined in: Component.ts:365
Internal
Recompute effective enabled-ness from enabled and the entity’s
activeness, firing the hook on a flip.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”_runCleanups()
Section titled “_runCleanups()”_runCleanups(
onError?):void
Defined in: Component.ts:319
Internal
Run and clear all registered cleanups. Called by Entity.remove() and Entity._performDestroy() before onDestroy.
Parameters
Section titled “Parameters”onError?
Section titled “onError?”(error) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”addCleanup()
Section titled “addCleanup()”
protectedaddCleanup(fn):void
Defined in: Component.ts:277
Register a cleanup function to run when this component is removed or
destroyed, before onDestroy. Use it for what listen, listenScene
and listenBus do not cover, such as an unsubscribe from a custom
emitter.
Parameters
Section titled “Parameters”() => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”destroy()
Section titled “destroy()”destroy():
void
Defined in: Component.ts:335
End this component’s life on its own — the same as
entity.remove(SomeClass), without having to name its own class from
inside itself, which breaks under subclassing.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”fixedUpdate()?
Section titled “fixedUpdate()?”
optionalfixedUpdate(dt):void
Defined in: Component.ts:432
Called every fixed timestep by the built-in ComponentUpdateSystem.
Parameters
Section titled “Parameters”number
Fixed timestep in seconds, scaled by scene and entity timeScale.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”getPositionInto()
Section titled “getPositionInto()”getPositionInto(
out):Vec2Buffer
Defined in: Transform.ts:214
Copy local coordinates into caller-owned scratch.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”getScaleInto()
Section titled “getScaleInto()”getScaleInto(
out):Vec2Buffer
Defined in: Transform.ts:225
Copy local scale into caller-owned scratch.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”getWorldPositionInto()
Section titled “getWorldPositionInto()”getWorldPositionInto(
out):Vec2Buffer
Defined in: Transform.ts:219
Copy world coordinates into caller-owned scratch.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”getWorldScaleInto()
Section titled “getWorldScaleInto()”getWorldScaleInto(
out):Vec2Buffer
Defined in: Transform.ts:230
Copy composed world scale into caller-owned scratch.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”listen()
Section titled “listen()”
protectedlisten<T>(source,token,handler):void
Defined in: Component.ts:237
Subscribe to events from an entity or a state machine, auto-unsubscribe on removal.
this.listen(this.entity, Hurt, ({ dir }) => this.knockback(dir));this.listen(brain.mode, brain.mode.events.entered, ({ state }) => this.anim.play(state),);Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”source
Section titled “source”EventToken<T>
handler
Section titled “handler”(data) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”listenBus()
Section titled “listenBus()”
protectedlistenBus<K>(event,handler):void
Defined in: Component.ts:263
Subscribe to an engine EventBus event, auto-unsubscribe on removal.
Throws when the entity is not in a scene, like listenScene.
Type Parameters
Section titled “Type Parameters”K extends keyof EngineEvents
Parameters
Section titled “Parameters”K
handler
Section titled “handler”(data) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”listenScene()
Section titled “listenScene()”
protectedlistenScene<T>(token,handler):void
Defined in: Component.ts:251
Subscribe to scene-level events, auto-unsubscribe on removal. Handlers
fire for bubbled entity events (entity = source) and scene.emit
events (entity = undefined).
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”EventToken<T>
handler
Section titled “handler”(data, entity?) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”localToWorld()
Section titled “localToWorld()”localToWorld(
point):Vec2
Defined in: Transform.ts:297
A point in this entity’s own space, expressed in world space.
The point is scaled by the world scale, turned by the world rotation, and offset by the world position — the same composition a child transform goes through — so an offset authored beside the entity lands where the artwork does whatever the parent chain does.
const muzzle = this.get(Transform).localToWorld({ x: 24, y: -6 });Parameters
Section titled “Parameters”Returns
Section titled “Returns”onAdd()?
Section titled “onAdd()?”
optionalonAdd():void
Defined in: Component.ts:398
Called when the component is added to an entity. Validate dependencies
here — a service, a sibling component, a render layer — and throw when
one is missing. The throw is attributed to this component, recorded in
Inspector.getErrors().callbackErrors, and rethrown, so it reaches the
caller of entity.add() unchanged.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onDestroy()?
Section titled “onDestroy()?”
optionalonDestroy():void
Defined in: Component.ts:420
Called when the component is destroyed (entity destroyed or component removed).
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onDisable()?
Section titled “onDisable()?”
optionalonDisable():void
Defined in: Component.ts:417
Called when the component stops being effectively enabled — enabled
went false, the entity (or an ancestor) was deactivated, or the
component is being removed or destroyed. Put live resources to sleep
here; the component is reused afterwards, so do not free anything
onEnable cannot rebuild.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”onEnable()?
Section titled “onEnable()?”
optionalonEnable():void
Defined in: Component.ts:408
Called when the component becomes effectively enabled — enabled is
true and the entity is active. Fires right after onAdd() for a
component added to an active entity, and again on every later flip.
Bring live resources back online here (unpause a sound, show a display
object, re-enable a physics body). Game-state reset does not belong here:
the hook sees whatever state the component held while dormant.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”rotate()
Section titled “rotate()”rotate(
deltaRadians):void
Defined in: Transform.ts:265
Rotate by a delta in radians.
Parameters
Section titled “Parameters”deltaRadians
Section titled “deltaRadians”number
Returns
Section titled “Returns”void
service()
Section titled “service()”
protectedservice<T>(key):T
Defined in: Component.ts:177
Lazy proxy-based service resolution. Can be used at field-declaration time:
readonly input = this.service(InputManagerKey);The actual resolution is deferred until first property access.
Type Parameters
Section titled “Type Parameters”T extends object
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”setPosition()
Section titled “setPosition()”setPosition(
x,y):void
Defined in: Transform.ts:236
Set position directly.
Parameters
Section titled “Parameters”number
number
Returns
Section titled “Returns”void
setRotation()
Section titled “setRotation()”setRotation(
radians):void
Defined in: Transform.ts:258
Set rotation in radians.
Parameters
Section titled “Parameters”radians
Section titled “radians”number
Returns
Section titled “Returns”void
setScale()
Section titled “setScale()”setScale(
x,y):void
Defined in: Transform.ts:276
Set scale.
Parameters
Section titled “Parameters”number
number
Returns
Section titled “Returns”void
setWorldPosition()
Section titled “setWorldPosition()”setWorldPosition(
x,y):void
Defined in: Transform.ts:134
Set world coordinates without constructing a vector.
Parameters
Section titled “Parameters”number
number
Returns
Section titled “Returns”void
sibling()
Section titled “sibling()”
protectedsibling<C>(cls):C
Defined in: Component.ts:205
Lazy proxy-based sibling component resolution. Can be used at field-declaration time:
readonly anim = this.sibling(AnimatedSpriteComponent);The actual resolution is deferred until first property access. The
reference passes instanceof cls before it resolves, so an engine API
that checks the type of what it is handed (camera.follow(this.transform))
accepts it.
Type Parameters
Section titled “Type Parameters”C extends Component
Parameters
Section titled “Parameters”Returns
Section titled “Returns”C
Inherited from
Section titled “Inherited from”stateMachine()
Section titled “stateMachine()”
protectedstateMachine<S>(states,initial,options?):StateMachine<S>
Defined in: Component.ts:287
Create a state machine whose hooks and event handlers are attributed to this component when they throw. The machine can be declared as a field because service lookup waits until a hook runs.
Type Parameters
Section titled “Type Parameters”S extends string
Parameters
Section titled “Parameters”states
Section titled “states”initial
Section titled “initial”NoInfer<S>
options?
Section titled “options?”Returns
Section titled “Returns”StateMachine<S>
Inherited from
Section titled “Inherited from”translate()
Section titled “translate()”translate(
dx,dy):void
Defined in: Transform.ts:246
Translate by an offset.
Parameters
Section titled “Parameters”number
number
Returns
Section titled “Returns”void
update()?
Section titled “update()?”
optionalupdate(dt):void
Defined in: Component.ts:426
Called every frame by the built-in ComponentUpdateSystem.
Parameters
Section titled “Parameters”number
Frame delta in seconds, scaled by scene and entity timeScale.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”
protecteduse<T>(key):T
Defined in: Component.ts:125
Resolve a service by key, cached after first lookup. Scene-scoped values
(registered via scene._registerScoped) take precedence over engine
scope. A key declared with scope: "scene" that falls back to engine
scope emits a one-shot dev warning — almost always signals a missed
beforeEnter hook.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”worldToLocal()
Section titled “worldToLocal()”worldToLocal(
point):Vec2
Defined in: Transform.ts:319
Convert a world-space point into this entity’s own local space — the inverse of this transform’s world position, rotation and scale. Use it to ask where a world point falls inside an entity that is parented, rotated or scaled.
On an axis whose world scale is 0 the world transform collapses that axis,
so no local point maps back and the result is non-finite there. A caller
that can be handed such a transform checks Number.isFinite.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”Coding agents: fetch https://yage.dev/llms.txt first and prefer the Markdown references it links over these HTML pages. This page's Markdown counterpart is /llms/packages/core.md.