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SpriteComponent

Defined in: renderer/src/SpriteComponent.ts:35

Component that displays a PixiJS Sprite.

  • Component

new SpriteComponent(options): SpriteComponent

Defined in: renderer/src/SpriteComponent.ts:40

SpriteComponentOptions

SpriteComponent

Component.constructor

enabled: boolean

Defined in: core/dist/index.d.ts:542

Whether this component is active. Disabled components are skipped by ComponentUpdateSystem.

Component.enabled


entity: Entity

Defined in: core/dist/index.d.ts:540

Back-reference to the owning entity. Set by the engine when the component is added to an entity. Do not set manually.

Component.entity


readonly layerName: string

Defined in: renderer/src/SpriteComponent.ts:37


readonly sprite: Sprite

Defined in: renderer/src/SpriteComponent.ts:36

get alpha(): number

Defined in: renderer/src/SpriteComponent.ts:124

Get the sprite’s alpha (opacity).

number

set alpha(alpha): void

Defined in: renderer/src/SpriteComponent.ts:119

Set the sprite’s alpha (opacity).

number

void


get context(): EngineContext

Defined in: core/dist/index.d.ts:554

Access the EngineContext from the entity’s scene. Throws if the entity is not in a scene.

EngineContext

Component.context


get scene(): Scene

Defined in: core/dist/index.d.ts:549

Access the entity’s scene. Throws if the entity is not in a scene. Prefer this over this.entity.scene! in component methods.

Scene

Component.scene


get tint(): number

Defined in: renderer/src/SpriteComponent.ts:114

Get the sprite’s tint color.

number

set tint(color): void

Defined in: renderer/src/SpriteComponent.ts:109

Set the sprite’s tint color.

number

void

_runCleanups(): void

Defined in: core/dist/index.d.ts:584

Internal

Run and clear all registered cleanups. Called by Entity.remove() and Entity._performDestroy() before onRemove/onDestroy.

void

Component._runCleanups


protected addCleanup(fn): void

Defined in: core/dist/index.d.ts:578

Register a cleanup function to run when this component is removed or destroyed.

() => void

void

Component.addCleanup


optional afterRestore(data, resolve): void

Defined in: core/dist/index.d.ts:598

Called after onAdd() during save/load restoration. Apply state that depends on onAdd() having run.

unknown

SnapshotResolver

void

Component.afterRestore


optional fixedUpdate(dt): void

Defined in: core/dist/index.d.ts:594

Called every fixed timestep by the built-in ComponentUpdateSystem.

number

void

Component.fixedUpdate


protected listen<T>(entity, token, handler): void

Defined in: core/dist/index.d.ts:574

Subscribe to events on any entity, auto-unsubscribe on removal.

T

Entity

EventToken<T>

(data) => void

void

Component.listen


protected listenScene<T>(token, handler): void

Defined in: core/dist/index.d.ts:576

Subscribe to scene-level bubbled events, auto-unsubscribe on removal.

T

EventToken<T>

(data, entity) => void

void

Component.listenScene


onAdd(): void

Defined in: renderer/src/SpriteComponent.ts:128

Called when the component is added to an entity.

void

Component.onAdd


onDestroy(): void

Defined in: renderer/src/SpriteComponent.ts:134

Called when the component is destroyed (entity destroyed or component removed).

void

Component.onDestroy


optional onRemove(): void

Defined in: core/dist/index.d.ts:588

Called when the component is removed from an entity.

void

Component.onRemove


serialize(): SpriteData | null

Defined in: renderer/src/SpriteComponent.ts:77

Serialise to a plain object for save/load.

SpriteData | null

Component.serialize


protected service<T>(key): T

Defined in: core/dist/index.d.ts:564

Lazy proxy-based service resolution. Can be used at field-declaration time:

readonly camera = this.service(CameraKey);

The actual resolution is deferred until first property access.

T extends object

ServiceKey<T>

T

Component.service


setTexture(texture): void

Defined in: renderer/src/SpriteComponent.ts:66

Replace the sprite’s texture.

TextureInput

void


protected sibling<C>(cls): C

Defined in: core/dist/index.d.ts:572

Lazy proxy-based sibling component resolution. Can be used at field-declaration time:

readonly anim = this.sibling(AnimatedSpriteComponent);

The actual resolution is deferred until first property access.

C extends Component

ComponentClass<C>

C

Component.sibling


optional update(dt): void

Defined in: core/dist/index.d.ts:592

Called every frame by the built-in ComponentUpdateSystem.

number

void

Component.update


protected use<T>(key): T

Defined in: core/dist/index.d.ts:556

Resolve a service by key, cached after first lookup.

T

ServiceKey<T>

T

Component.use


static fromSnapshot(data): SpriteComponent

Defined in: renderer/src/SpriteComponent.ts:96

Create a SpriteComponent from a serialised snapshot.

SpriteData

SpriteComponent