tiledObjectKey
tiledObjectKey(
prefix,objectId):string
Defined in: tilemap/src/keys.ts:12
Build the stable identity key for an entity sourced from a Tiled object.
Format: <prefix>#object:<id>. The prefix is normally the map’s asset path
(e.g. /assets/dungeon/dungeon-map.json#object:42); pass an explicit prefix
when distinguishing between multiple instances of the same map.
Use this to thread Tiled object identity into scene.spawn(Class, params, { key })
so reactive stores (createSet<string>, createMap<string, T>) can key off
authored level content without each game inventing its own naming scheme.
Parameters
Section titled “Parameters”prefix
Section titled “prefix”string
objectId
Section titled “objectId”number
Returns
Section titled “Returns”string
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