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TextComponent

Defined in: renderer/src/TextComponent.ts:71

Component that displays text on a render layer.

  • Component

new TextComponent(options): TextComponent

Defined in: renderer/src/TextComponent.ts:90

TextComponentOptions

TextComponent

Component.constructor

enabled: boolean

Defined in: core/dist/index.d.ts:1731

Whether this component is active. Disabled components are skipped by ComponentUpdateSystem.

Component.enabled


entity: Entity

Defined in: core/dist/index.d.ts:1729

Back-reference to the owning entity. Set by the engine when the component is added to an entity. Do not set manually.

Component.entity


readonly fx: EffectsHost

Defined in: renderer/src/TextComponent.ts:83

See SpriteComponent.fx.


readonly layerName: string

Defined in: renderer/src/TextComponent.ts:73


readonly text: Text | BitmapText

Defined in: renderer/src/TextComponent.ts:72

get alpha(): number

Defined in: renderer/src/TextComponent.ts:152

number

set alpha(alpha): void

Defined in: renderer/src/TextComponent.ts:149

Opacity (0-1).

number

void


get context(): EngineContext

Defined in: core/dist/index.d.ts:1744

Access the EngineContext from the entity’s scene. Throws if the entity is not in a scene.

EngineContext

Component.context


get mask(): MaskHandle | undefined

Defined in: renderer/src/TextComponent.ts:226

The currently attached mask handle, if any. Useful after save/load to recover a handle whose caller-side reference went stale.

MaskHandle | undefined


get scene(): Scene

Defined in: core/dist/index.d.ts:1739

Access the entity’s scene. Throws if the entity is not in a scene. Prefer this over threading through this.entity.scene in component code.

Scene

Component.scene


get tint(): number

Defined in: renderer/src/TextComponent.ts:144

number

set tint(color): void

Defined in: renderer/src/TextComponent.ts:141

Tint color applied to the rendered text.

number

void

_runCleanups(): void

Defined in: core/dist/index.d.ts:1785

Internal

Run and clear all registered cleanups. Called by Entity.remove() and Entity._performDestroy() before onRemove/onDestroy.

void

Component._runCleanups


protected addCleanup(fn): void

Defined in: core/dist/index.d.ts:1779

Register a cleanup function to run when this component is removed or destroyed.

() => void

void

Component.addCleanup


afterRestore(data): void

Defined in: renderer/src/TextComponent.ts:181

Restore effects and mask after the text node is parented.

TextData

void

Component.afterRestore


clearMask(): void

Defined in: renderer/src/TextComponent.ts:217

Detach and destroy the current mask, if any.

void


optional fixedUpdate(dt): void

Defined in: core/dist/index.d.ts:1795

Called every fixed timestep by the built-in ComponentUpdateSystem.

number

void

Component.fixedUpdate


protected listen<T>(entity, token, handler): void

Defined in: core/dist/index.d.ts:1771

Subscribe to events on any entity, auto-unsubscribe on removal.

T

Entity

EventToken<T>

(data) => void

void

Component.listen


protected listenScene<T>(token, handler): void

Defined in: core/dist/index.d.ts:1777

Subscribe to scene-level events, auto-unsubscribe on removal. Handlers fire for bubbled entity events (entity = source) and scene.emit events (entity = undefined).

T

EventToken<T>

(data, entity?) => void

void

Component.listenScene


onAdd(): void

Defined in: renderer/src/TextComponent.ts:230

Called when the component is added to an entity.

void

Component.onAdd


onDestroy(): void

Defined in: renderer/src/TextComponent.ts:235

Called when the component is destroyed (entity destroyed or component removed).

void

Component.onDestroy


optional onRemove(): void

Defined in: core/dist/index.d.ts:1789

Called when the component is removed from an entity.

void

Component.onRemove


serialize(): TextData

Defined in: renderer/src/TextComponent.ts:156

Return a JSON-serializable snapshot of this component’s state. Used by the save system.

TextData

Component.serialize


protected service<T>(key): T

Defined in: core/dist/index.d.ts:1761

Lazy proxy-based service resolution. Can be used at field-declaration time:

readonly input = this.service(InputManagerKey);

The actual resolution is deferred until first property access.

T extends object

ServiceKey<T>

T

Component.service


setMask(factory): MaskHandle

Defined in: renderer/src/TextComponent.ts:210

Attach a mask to this text node. See SpriteComponent.setMask.

MaskFactory

MaskHandle


setStyle(style): void

Defined in: renderer/src/TextComponent.ts:135

Replace the text style.

TextStyleOptions

void


setText(value): void

Defined in: renderer/src/TextComponent.ts:130

Replace the displayed string.

string

void


protected sibling<C>(cls): C

Defined in: core/dist/index.d.ts:1769

Lazy proxy-based sibling component resolution. Can be used at field-declaration time:

readonly anim = this.sibling(AnimatedSpriteComponent);

The actual resolution is deferred until first property access.

C extends Component

ComponentClass<C>

C

Component.sibling


optional update(dt): void

Defined in: core/dist/index.d.ts:1793

Called every frame by the built-in ComponentUpdateSystem.

number

void

Component.update


protected use<T>(key): T

Defined in: core/dist/index.d.ts:1752

Resolve a service by key, cached after first lookup. Scene-scoped values (registered via scene._registerScoped) take precedence over engine scope. A key declared with scope: "scene" that falls back to engine scope emits a one-shot dev warning — almost always signals a missed beforeEnter hook.

T

ServiceKey<T>

T

Component.use


static fromSnapshot(data): TextComponent

Defined in: renderer/src/TextComponent.ts:194

TextData

TextComponent