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ConsumeInputProps

Defined in: ui/src/types.ts:263

Pointer and wheel consumption for gameplay input. Omitted values inherit the nearest explicit ancestor setting; UI roots and standalone elements default to true. Set false for a transparent subtree, then true on controls that must consume input. A nearer explicit false also overrides true. Pointer callbacks still fire. This does not pass clicks to underlying UI.

optional consumeInput?: boolean

Defined in: ui/src/types.ts:264

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