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SpriteComponentOptions

Defined in: renderer/src/SpriteComponent.ts:10

Options for creating a SpriteComponent.

optional alpha?: number

Defined in: renderer/src/VisualComponent.ts:47

Alpha (opacity). Default: 1.

VisualComponentOptions.alpha


optional anchor?: object

Defined in: renderer/src/SpriteComponent.ts:17

Anchor point (0-1).

x: number

y: number


optional blendMode?: BLEND_MODES

Defined in: renderer/src/VisualComponent.ts:55

How this object’s pixels combine with what is drawn beneath it. Default: "inherit" — the mode of the nearest ancestor that sets one, which is "normal" unless a parent changed it. Set it explicitly to "normal" inside a group that uses another mode. See BlendMode for the modes that need import "pixi.js/advanced-blend-modes".

VisualComponentOptions.blendMode


optional interactive?: VisualInteractiveOptions

Defined in: renderer/src/VisualComponent.ts:68

Make the container interactive. When set, Pixi eventMode is configured so it participates in pointer hit-testing — required for any .on("pointerdown", ...) listener to fire.

consumeOnInteraction: true additionally marks it as a UI-input surface (via @yagejs/core’s consume registry), so a pointerdown landing on it is auto-claimed by @yagejs/input — preventing the same press from also firing gameplay action-map edges like MouseLeft. Default false: an interactive container still propagates the action, matching the “I want both Pixi events AND the action map” use case.

VisualComponentOptions.interactive


optional layer?: string

Defined in: renderer/src/VisualComponent.ts:41

Render layer name. Default: “default”.

VisualComponentOptions.layer


optional renderAboveEffects?: boolean

Defined in: renderer/src/VisualComponent.ts:74

Draw this visual after the scene’s layers, outside every layer- and scene-scope effect and mask. Default false. See VisualComponent.renderAboveEffects.

VisualComponentOptions.renderAboveEffects


texture: TextureRef

Defined in: renderer/src/SpriteComponent.ts:15

Texture asset key or typed handle. Runtime-created textures are referenced by registering them under a key first (registerTexture).


optional tint?: ColorSource

Defined in: renderer/src/VisualComponent.ts:45

Tint color.

VisualComponentOptions.tint


optional visible?: boolean

Defined in: renderer/src/VisualComponent.ts:43

Initial visibility. Default: true.

VisualComponentOptions.visible

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