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Phase

Defined in: types.ts:11

Game loop phase identifiers. Systems run in one specific phase.

EarlyUpdate: "earlyUpdate"

Defined in: types.ts:12


EndOfFrame: "endOfFrame"

Defined in: types.ts:17


FixedUpdate: "fixedUpdate"

Defined in: types.ts:13


LateUpdate: "lateUpdate"

Defined in: types.ts:15


Render: "render"

Defined in: types.ts:16


Update: "update"

Defined in: types.ts:14