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spriteMask

spriteMask(sprite): MaskFactory

Defined in: renderer/src/masks/spriteMask.ts:14

Use a caller-supplied Sprite as a mask — the sprite’s alpha channel defines the visible region. Useful for soft-edged or texture-driven clipping (vignettes, organic frames) that a Graphics shape can’t express.

Ownership stays with the caller: the sprite is NOT parented or destroyed by the mask system. Make sure it’s already in the display tree (typically as a child of the target or a hidden sibling) before calling setMask, or pixi will silently fail to apply the mask.

Sprite

MaskFactory