halftone
consthalftone:EffectDefinition<HalftoneHandle,HalftoneOptions>
Defined in: effects/src/halftone.ts:236
Comic-print halftone — convert luminance to a black-and-white dot grid via
a custom WebGL+WebGPU shader pair (no pixi-filters dep). Distinct from
the rest of the palette: not a tint, not a blur, not a noise — a pattern
substitution. Useful as a stylization layer on a scene or as a
single-component flourish.
setIntensity cross-fades the original colour back in at intensity 0, so
fadeIn ramps the dot grid up and fadeOut ramps it back to the source.