Skip to content

PhysicsPlugin

Defined in: physics/src/PhysicsPlugin.ts:20

Physics plugin that installs Rapier2D physics into the YAGE engine.

Creates a PhysicsWorldManager that manages per-scene Rapier worlds, and registers two systems:

  • PhysicsSystem (FixedUpdate, priority 0)
  • PhysicsInterpolationSystem (LateUpdate, priority 100)
  • Plugin

new PhysicsPlugin(config?): PhysicsPlugin

Defined in: physics/src/PhysicsPlugin.ts:28

PhysicsConfig

PhysicsPlugin

readonly name: "physics" = "physics"

Defined in: physics/src/PhysicsPlugin.ts:21

Unique plugin name.

Plugin.name


readonly version: "2.0.0" = "2.0.0"

Defined in: physics/src/PhysicsPlugin.ts:22

Semantic version string.

Plugin.version

install(context): void

Defined in: physics/src/PhysicsPlugin.ts:32

Install services into the engine context. Called in topological order.

EngineContext

void

Plugin.install


onDestroy(): void

Defined in: physics/src/PhysicsPlugin.ts:66

Called when the engine is destroyed.

void

Plugin.onDestroy


onStart(): void

Defined in: physics/src/PhysicsPlugin.ts:43

Called after all plugins are installed and the engine has started.

void

Plugin.onStart


registerSystems(scheduler): void

Defined in: physics/src/PhysicsPlugin.ts:38

Register systems with the scheduler. Called after install.

SystemScheduler

void

Plugin.registerSystems