TilemapComponent
Defined in: tilemap/src/TilemapComponent.ts:56
Component that renders a Tiled map using @pixi/tilemap.
Extends
Section titled “Extends”VisualComponent
Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new TilemapComponent(
options):TilemapComponent
Defined in: tilemap/src/TilemapComponent.ts:78
Parameters
Section titled “Parameters”options
Section titled “options”Returns
Section titled “Returns”TilemapComponent
Overrides
Section titled “Overrides”VisualComponent.constructor
Properties
Section titled “Properties”container
Section titled “container”
readonlycontainer:DisplayContainer
Defined in: tilemap/src/TilemapComponent.ts:61
readonlydata:TilemapData
Defined in: tilemap/src/TilemapComponent.ts:62
entity
Section titled “entity”entity:
Entity
Defined in: core/dist/index.d.ts:4116
Back-reference to the owning entity. Set by the engine when the component is added to an entity. Do not set manually.
Inherited from
Section titled “Inherited from”VisualComponent.entity
readonlyfx:EffectsHost
Defined in: renderer/dist/index.d.ts:252
Component-scope effects host. .fx.addEffect(...) attaches a filter to
this component’s render object; the effect is torn down automatically
when the entity or component is destroyed. .fx.findEffect(definition)
recovers the handle for the first matching effect.
Inherited from
Section titled “Inherited from”VisualComponent.fx
keyPrefix
Section titled “keyPrefix”
readonlykeyPrefix:string|null
Defined in: tilemap/src/TilemapComponent.ts:66
Prefix used to derive auto-keys for entities spawned from objects.
mapKey
Section titled “mapKey”
readonlymapKey:string|null
Defined in: tilemap/src/TilemapComponent.ts:64
Asset path of this map, or null if constructed from a raw TiledMapData without one.
modifiers
Section titled “modifiers”
readonlymodifiers:VisualModifierHost
Defined in: renderer/dist/index.d.ts:257
Render-only transform, opacity, and visibility contributions. Modifiers combine with the component’s live base values and are never serialized.
Inherited from
Section titled “Inherited from”VisualComponent.modifiers
inspectExclude
Section titled “inspectExclude”
staticinspectExclude:string[]
Defined in: tilemap/src/TilemapComponent.ts:59
Own fields and getters the Inspector leaves out of this component’s reflected state. Use it for bulk data that is not worth a diagnostic copy — a parsed tilemap, a large lookup table. Lists merge down the class chain, so a subclass adds to its base class’s exclusions.
class TilemapComponent extends VisualComponent { static inspectExclude = ["data"];}Overrides
Section titled “Overrides”VisualComponent.inspectExclude
updatePriority?
Section titled “updatePriority?”
staticoptionalupdatePriority?:number
Defined in: core/dist/index.d.ts:4325
Class-level default for updatePriority: every instance runs at
this priority unless its own updatePriority is written. Undeclared = 0.
Subclasses inherit their base class’s value unless they declare their
own. Declare it on a component whose behavior depends on running after
(or before) a sibling, so the entity that adds it does not have to
control the add order.
class BoundsClamp extends Component { static updatePriority = 10; // after the follow that moves the camera}Inherited from
Section titled “Inherited from”VisualComponent.updatePriority
Accessors
Section titled “Accessors”Get Signature
Section titled “Get Signature”get alpha():
number
Defined in: renderer/dist/index.d.ts:311
Get the requested alpha before transient opacity modifiers.
Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set alpha(
alpha):void
Defined in: renderer/dist/index.d.ts:309
Set the container’s alpha (opacity).
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.alpha
blendMode
Section titled “blendMode”Get Signature
Section titled “Get Signature”get blendMode():
BLEND_MODES
Defined in: renderer/dist/index.d.ts:315
Get the container’s blend mode.
Returns
Section titled “Returns”BLEND_MODES
Set Signature
Section titled “Set Signature”set blendMode(
mode):void
Defined in: renderer/dist/index.d.ts:313
Set how the container combines with what is drawn beneath it.
Parameters
Section titled “Parameters”BLEND_MODES
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.blendMode
context
Section titled “context”Get Signature
Section titled “Get Signature”get context():
EngineContext
Defined in: core/dist/index.d.ts:4171
Access the EngineContext from the entity’s scene. Throws if the entity is not in a scene.
Returns
Section titled “Returns”EngineContext
Inherited from
Section titled “Inherited from”VisualComponent.context
effectiveEnabled
Section titled “effectiveEnabled”Get Signature
Section titled “Get Signature”get effectiveEnabled():
boolean
Defined in: core/dist/index.d.ts:4141
Whether the component is actually running: enabled, on an active
entity, and past onAdd. This is the state onEnable and
onDisable track — read it when a method has to behave one way
live and another way dormant.
Returns
Section titled “Returns”boolean
Inherited from
Section titled “Inherited from”VisualComponent.effectiveEnabled
enabled
Section titled “enabled”Get Signature
Section titled “Get Signature”get enabled():
boolean
Defined in: core/dist/index.d.ts:4133
Whether this component runs. Disabled components are skipped by ComponentUpdateSystem.
Writing this fires onEnable / onDisable when the
effective state changes — enabled && entity.isActive. A component
disabled here stays disabled through a setActive(false) /
setActive(true) cycle on its entity.
Returns
Section titled “Returns”boolean
Set Signature
Section titled “Set Signature”set enabled(
value):void
Defined in: core/dist/index.d.ts:4134
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.enabled
heightPx
Section titled “heightPx”Get Signature
Section titled “Get Signature”get heightPx():
number
Defined in: tilemap/src/TilemapComponent.ts:188
Map height in pixels.
Returns
Section titled “Returns”number
layerName
Section titled “layerName”Get Signature
Section titled “Get Signature”get layerName():
string
Defined in: renderer/dist/index.d.ts:290
The layer this visual draws on. See setLayer.
Returns
Section titled “Returns”string
Inherited from
Section titled “Inherited from”VisualComponent.layerName
Get Signature
Section titled “Get Signature”get mask():
MaskHandle|undefined
Defined in: renderer/dist/index.d.ts:333
The currently attached mask handle, if any.
Returns
Section titled “Returns”MaskHandle | undefined
Inherited from
Section titled “Inherited from”VisualComponent.mask
renderAboveEffects
Section titled “renderAboveEffects”Get Signature
Section titled “Get Signature”get renderAboveEffects():
boolean
Defined in: renderer/dist/index.d.ts:287
Whether this visual draws after the scene’s layers, outside every layer- and scene-scope effect and mask, while keeping its logical parent (position, alpha, visibility, camera). Screen-scope effects still cover it, and hit testing follows the logical tree — a UI element drawn under an escaped visual still receives the pointer first.
Set while the visual is out of the display tree — in a subclass constructor, or on a component not yet added — it records the flag and applies it on add.
Returns
Section titled “Returns”boolean
Set Signature
Section titled “Set Signature”set renderAboveEffects(
value):void
Defined in: renderer/dist/index.d.ts:288
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.renderAboveEffects
renderObject
Section titled “renderObject”Get Signature
Section titled “Get Signature”get renderObject():
DisplayContainer
Defined in: tilemap/src/TilemapComponent.ts:135
The underlying tilemap container.
Returns
Section titled “Returns”DisplayContainer
Overrides
Section titled “Overrides”VisualComponent.renderObject
Get Signature
Section titled “Get Signature”get scene():
Scene
Defined in: core/dist/index.d.ts:4166
Access the entity’s scene. Throws if the entity is not in a scene.
Prefer this over threading through this.entity.scene in component
code.
Returns
Section titled “Returns”Scene
Inherited from
Section titled “Inherited from”VisualComponent.scene
tileHeight
Section titled “tileHeight”Get Signature
Section titled “Get Signature”get tileHeight():
number
Defined in: tilemap/src/TilemapComponent.ts:198
Tile height in pixels.
Returns
Section titled “Returns”number
tileWidth
Section titled “tileWidth”Get Signature
Section titled “Get Signature”get tileWidth():
number
Defined in: tilemap/src/TilemapComponent.ts:193
Tile width in pixels.
Returns
Section titled “Returns”number
Get Signature
Section titled “Get Signature”get tint():
number
Defined in: tilemap/src/TilemapComponent.ts:146
Set the container’s tint color.
Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set tint(
color):void
Defined in: tilemap/src/TilemapComponent.ts:141
Set the container’s tint color.
Parameters
Section titled “Parameters”ColorSource
Returns
Section titled “Returns”void
Overrides
Section titled “Overrides”VisualComponent.tint
updatePriority
Section titled “updatePriority”Get Signature
Section titled “Get Signature”get updatePriority():
number
Defined in: core/dist/index.d.ts:4159
Where this component runs among its siblings. ComponentUpdateSystem
calls update / fixedUpdate on an entity’s components in ascending
priority; equal priorities run in add order. Undeclared = 0, so a
negative value runs before siblings that keep the default and a positive
value runs after them. Writable at any time, before or after add().
Defaults to the class’s static updatePriority.
class Player extends Entity { setup() { this.add(new Mover()); this.add(new Brain()).updatePriority = -1; // decides before Mover moves }}Returns
Section titled “Returns”number
Set Signature
Section titled “Set Signature”set updatePriority(
value):void
Defined in: core/dist/index.d.ts:4160
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.updatePriority
visible
Section titled “visible”Get Signature
Section titled “Get Signature”get visible():
boolean
Defined in: renderer/dist/index.d.ts:322
Get the requested visibility, whatever the entity’s activeness.
Returns
Section titled “Returns”boolean
Set Signature
Section titled “Set Signature”set visible(
value):void
Defined in: renderer/dist/index.d.ts:320
Set the container’s visibility. Written while the entity is dormant, it is remembered and applied when the entity is activated.
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.visible
widthPx
Section titled “widthPx”Get Signature
Section titled “Get Signature”get widthPx():
number
Defined in: tilemap/src/TilemapComponent.ts:183
Map width in pixels.
Returns
Section titled “Returns”number
Methods
Section titled “Methods”_applyEnabled()
Section titled “_applyEnabled()”_applyEnabled(
effective):void
Defined in: core/dist/index.d.ts:4273
Internal
Force an effective-enabled transition, firing the hook on a flip. Used by
Entity for teardown, where enabled and the entity’s activeness both
still read true.
Parameters
Section titled “Parameters”effective
Section titled “effective”boolean
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent._applyEnabled
_isTornDown()
Section titled “_isTornDown()”_isTornDown():
boolean
Defined in: core/dist/index.d.ts:4254
Internal
Internal: true once this component has been removed or its entity
destroyed. Components are terminal — Entity.add uses this to reject
re-attaching an instance whose cleanups and onDestroy already ran.
Returns
Section titled “Returns”boolean
Inherited from
Section titled “Inherited from”VisualComponent._isTornDown
_markTornDown()
Section titled “_markTornDown()”_markTornDown():
void
Defined in: core/dist/index.d.ts:4260
Internal
Internal: mark this component torn down. Called by Entity.remove() and
Entity._performDestroy() after onDestroy runs.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent._markTornDown
_refreshEnabled()
Section titled “_refreshEnabled()”_refreshEnabled():
void
Defined in: core/dist/index.d.ts:4266
Internal
Recompute effective enabled-ness from enabled and the entity’s
activeness, firing the hook on a flip.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent._refreshEnabled
_runCleanups()
Section titled “_runCleanups()”_runCleanups(
onError?):void
Defined in: core/dist/index.d.ts:4241
Internal
Run and clear all registered cleanups. Called by Entity.remove() and Entity._performDestroy() before onDestroy.
Parameters
Section titled “Parameters”onError?
Section titled “onError?”(error) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent._runCleanups
addCleanup()
Section titled “addCleanup()”
protectedaddCleanup(fn):void
Defined in: core/dist/index.d.ts:4229
Register a cleanup function to run when this component is removed or
destroyed, before onDestroy. Use it for what listen, listenScene
and listenBus do not cover, such as an unsubscribe from a custom
emitter.
Parameters
Section titled “Parameters”() => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.addCleanup
applyEffectiveAlpha()
Section titled “applyEffectiveAlpha()”
protectedapplyEffectiveAlpha(alpha):void
Defined in: tilemap/src/TilemapComponent.ts:150
Apply the final alpha after transient modifiers.
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Overrides
Section titled “Overrides”VisualComponent.applyEffectiveAlpha
applyVisualOptions()
Section titled “applyVisualOptions()”
protectedapplyVisualOptions(options):void
Defined in: renderer/dist/index.d.ts:275
Apply the shared visible/tint/alpha/interactive options to
renderObject. Call once from the subclass constructor, after the
concrete Pixi object is created.
Parameters
Section titled “Parameters”options
Section titled “options”VisualComponentOptions
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.applyVisualOptions
clearMask()
Section titled “clearMask()”clearMask():
void
Defined in: renderer/dist/index.d.ts:331
Detach and destroy the current mask, if any.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.clearMask
destroy()
Section titled “destroy()”destroy():
void
Defined in: core/dist/index.d.ts:4247
End this component’s life on its own — the same as
entity.remove(SomeClass), without having to name its own class from
inside itself, which breaks under subclassing.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.destroy
destroyOptions()
Section titled “destroyOptions()”
protecteddestroyOptions():DestroyOptions
Defined in: tilemap/src/TilemapComponent.ts:409
Pixi destroy options passed to renderObject.destroy(). Default:
undefined (Pixi’s own defaults). Override for a component whose
destroy must cascade to children (SplitText’s per-segment display
objects).
Returns
Section titled “Returns”DestroyOptions
Overrides
Section titled “Overrides”VisualComponent.destroyOptions
findObject()
Section titled “findObject()”findObject(
id):MapObject|undefined
Defined in: tilemap/src/TilemapComponent.ts:364
Find an object by its Tiled id. Searches every object layer.
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”MapObject | undefined
findObjectByName()
Section titled “findObjectByName()”findObjectByName(
name):MapObject|undefined
Defined in: tilemap/src/TilemapComponent.ts:374
Find the first object with a matching name. Searches every object layer.
Parameters
Section titled “Parameters”string
Returns
Section titled “Returns”MapObject | undefined
fixedUpdate()?
Section titled “fixedUpdate()?”
optionalfixedUpdate(dt):void
Defined in: core/dist/index.d.ts:4310
Called every fixed timestep by the built-in ComponentUpdateSystem.
Parameters
Section titled “Parameters”number
Fixed timestep in seconds, scaled by scene and entity timeScale.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.fixedUpdate
forEachObject()
Section titled “forEachObject()”forEachObject(
layerName,fn):void
Defined in: tilemap/src/TilemapComponent.ts:334
Iterate every object on the given layer (or every layer if omitted),
passing the auto-derived stable key alongside each object so callers can
spawn entities with scene.spawn(Class, params, { key }).
Skips objects that don’t have a key prefix (component constructed from raw
map: without mapKey or keyPrefix) — those callers should iterate
getObjects directly.
Parameters
Section titled “Parameters”layerName
Section titled “layerName”string | undefined
(obj, key) => void
Returns
Section titled “Returns”void
getAllObjects()
Section titled “getAllObjects()”getAllObjects():
MapObject[]
Defined in: tilemap/src/TilemapComponent.ts:315
Flat list of every object across every object layer. Memoized — safe because parsed map data is immutable post-construction.
Returns
Section titled “Returns”getCollisionShapes()
Section titled “getCollisionShapes()”getCollisionShapes(
objectLayerName?):TilemapColliderConfig[]
Defined in: tilemap/src/TilemapComponent.ts:257
Extract physics-agnostic collision shapes from object layers.
Parameters
Section titled “Parameters”objectLayerName?
Section titled “objectLayerName?”string
Returns
Section titled “Returns”getObjectGroups()
Section titled “getObjectGroups()”getObjectGroups(
objectLayerName?):MapObjectGroup[]
Defined in: tilemap/src/TilemapComponent.ts:286
Objects grouped strictly by object layer and class.
Parameters
Section titled “Parameters”objectLayerName?
Section titled “objectLayerName?”string
Returns
Section titled “Returns”getObjects()
Section titled “getObjects()”getObjects(
objectLayerName?):Record<string,MapObject[]>
Defined in: tilemap/src/TilemapComponent.ts:265
Objects grouped by class ?? name. Use getObjectGroups when the
source layer must be preserved.
Parameters
Section titled “Parameters”objectLayerName?
Section titled “objectLayerName?”string
Returns
Section titled “Returns”Record<string, MapObject[]>
getProperty()
Section titled “getProperty()”getProperty<
T>(obj,name):T|undefined
Defined in: tilemap/src/TilemapComponent.ts:384
Read a typed custom property from any tilemap data that has properties.
Type Parameters
Section titled “Type Parameters”T = unknown
Parameters
Section titled “Parameters”string
Returns
Section titled “Returns”T | undefined
getPropertyArray()
Section titled “getPropertyArray()”getPropertyArray<
T>(obj,name):T[]
Defined in: tilemap/src/TilemapComponent.ts:392
Read an indexed property bag (name[0], name[1], …) as an array.
Throws when the indices skip one.
Type Parameters
Section titled “Type Parameters”T = unknown
Parameters
Section titled “Parameters”string
Returns
Section titled “Returns”T[]
getTileAt()
Section titled “getTileAt()”getTileAt(
worldX,worldY,layerName?):number|null
Defined in: tilemap/src/TilemapComponent.ts:225
Returns the tile id at a world position. The point is converted through the inverse of the entity’s world transform, so a map that is parented, scaled or rotated answers where its tiles are drawn; each layer’s own draw offset is then applied. Returns null if the position is outside every layer or the tile is empty.
A world scale of 0 on either axis collapses the map, so no world point maps back to a cell and the method returns null.
A tileset’s tileoffset is not reversed here: it moves where a tile’s
image is drawn, not which cell the tile occupies, and one layer can mix
tilesets that offset differently. So a tile from an offset tileset
answers at its cell, which is where its collision and neighbours are,
rather than under the part of the image that overhangs. A tile image
that does not match the grid is the same case: it sits on its cell’s
bottom edge, and the cells its image reaches into answer with whatever
they hold themselves.
Tiled’s flip bits are stripped, so the id compares against a tileset’s
numbering whichever way the tile faces. Read them from the raw layer data
with readTileGid when orientation matters.
Parameters
Section titled “Parameters”worldX
Section titled “worldX”number
worldY
Section titled “worldY”number
layerName?
Section titled “layerName?”string
Returns
Section titled “Returns”number | null
inspectRender()
Section titled “inspectRender()”inspectRender():
object
Defined in: renderer/dist/index.d.ts:340
Derived render facet for the Inspector — world-space bounds and the
component’s own (local, non-inherited) visible flag, computed on
demand from the live render object. See computeRenderFacet for
the bounds coordinate space.
Returns
Section titled “Returns”bounds
Section titled “bounds”bounds: {
height:number;width:number;x:number;y:number; } |null
Axis-aligned bounding box of the component’s geometry, in world space (the
same coordinate space the Inspector reports for entity.transform — pixels,
before camera/viewport projection). Measured from the geometry itself, so a
sized-but-hidden object still reports its real box; null means there is no
measurable geometry at all (an empty Graphics, a zero-area object), NOT
that the object is hidden. Read RenderFacetSnapshot.visible for the
hidden/shown state.
visible
Section titled “visible”visible:
boolean
The component’s own (local, non-inherited) visibility flag at snapshot time. A hidden ancestor (e.g. a parent/layer container set invisible) is NOT folded in — read the relevant parent separately if you need the fully resolved on-screen state.
Inherited from
Section titled “Inherited from”VisualComponent.inspectRender
listen()
Section titled “listen()”
protectedlisten<T>(source,token,handler):void
Defined in: core/dist/index.d.ts:4211
Subscribe to events from an entity or a state machine, auto-unsubscribe on removal.
this.listen(this.entity, Hurt, ({ dir }) => this.knockback(dir));this.listen(brain.mode, brain.mode.events.entered, ({ state }) => this.anim.play(state),);Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”source
Section titled “source”EventSource
EventToken<T>
handler
Section titled “handler”(data) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.listen
listenBus()
Section titled “listenBus()”
protectedlistenBus<K>(event,handler):void
Defined in: core/dist/index.d.ts:4222
Subscribe to an engine EventBus event, auto-unsubscribe on removal.
Throws when the entity is not in a scene, like listenScene.
Type Parameters
Section titled “Type Parameters”K extends keyof EngineEvents
Parameters
Section titled “Parameters”K
handler
Section titled “handler”(data) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.listenBus
listenScene()
Section titled “listenScene()”
protectedlistenScene<T>(token,handler):void
Defined in: core/dist/index.d.ts:4217
Subscribe to scene-level events, auto-unsubscribe on removal. Handlers
fire for bubbled entity events (entity = source) and scene.emit
events (entity = undefined).
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”EventToken<T>
handler
Section titled “handler”(data, entity?) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.listenScene
objectKey()
Section titled “objectKey()”objectKey(
obj):string
Defined in: tilemap/src/TilemapComponent.ts:354
Auto-derived stable key for an object: <keyPrefix>#object:<id>.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”string
onAdd()
Section titled “onAdd()”onAdd():
void
Defined in: tilemap/src/TilemapComponent.ts:155
Returns
Section titled “Returns”void
Overrides
Section titled “Overrides”VisualComponent.onAdd
onDestroy()
Section titled “onDestroy()”onDestroy():
void
Defined in: tilemap/src/TilemapComponent.ts:413
Returns
Section titled “Returns”void
Overrides
Section titled “Overrides”VisualComponent.onDestroy
onDisable()
Section titled “onDisable()”onDisable():
void
Defined in: renderer/dist/index.d.ts:343
Called when the component stops being effectively enabled — enabled
went false, the entity (or an ancestor) was deactivated, or the
component is being removed or destroyed. Put live resources to sleep
here; the component is reused afterwards, so do not free anything
onEnable cannot rebuild.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.onDisable
onEnable()
Section titled “onEnable()”onEnable():
void
Defined in: renderer/dist/index.d.ts:342
Called when the component becomes effectively enabled — enabled is
true and the entity is active. Fires right after onAdd() for a
component added to an active entity, and again on every later flip.
Bring live resources back online here (unpause a sound, show a display
object, re-enable a physics body). Game-state reset does not belong here:
the hook sees whatever state the component held while dormant.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.onEnable
resolveRef()
Section titled “resolveRef()”resolveRef(
obj,propName):MapObject|undefined
Defined in: tilemap/src/TilemapComponent.ts:400
Resolve a Tiled object-reference property to the actual object. Auto-collects across every layer so callers don’t have to.
Parameters
Section titled “Parameters”propName
Section titled “propName”string
Returns
Section titled “Returns”MapObject | undefined
resolveRefArray()
Section titled “resolveRefArray()”resolveRefArray(
obj,propName):MapObject[]
Defined in: tilemap/src/TilemapComponent.ts:405
Same as resolveRef, but for indexed object-reference arrays.
Parameters
Section titled “Parameters”propName
Section titled “propName”string
Returns
Section titled “Returns”service()
Section titled “service()”
protectedservice<T>(key):T
Defined in: core/dist/index.d.ts:4188
Lazy proxy-based service resolution. Can be used at field-declaration time:
readonly input = this.service(InputManagerKey);The actual resolution is deferred until first property access.
Type Parameters
Section titled “Type Parameters”T extends object
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”VisualComponent.service
setLayer()
Section titled “setLayer()”setLayer(
name):void
Defined in: renderer/dist/index.d.ts:303
Draw this visual on another layer.
Called before the component reaches the display tree — in a subclass
constructor, or on a component that has not been added yet — it records
the name and nothing else. Called afterwards it detaches the render
object and re-parents it through the same resolution onAdd uses, so a
SortGroupComponent on the new layer still claims it.
The visual joins its new parent last, which on a layer with no sort
means it draws in front of everything already there.
Parameters
Section titled “Parameters”string
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”VisualComponent.setLayer
setMask()
Section titled “setMask()”setMask(
factory):MaskHandle
Defined in: renderer/dist/index.d.ts:329
Attach a mask to this component’s render object, replacing any existing mask. Returns a handle for inverse toggling, redraw (graphicsMask), or removal. The mask is torn down automatically when the component is destroyed.
Parameters
Section titled “Parameters”factory
Section titled “factory”MaskFactory
Returns
Section titled “Returns”MaskHandle
Inherited from
Section titled “Inherited from”VisualComponent.setMask
sibling()
Section titled “sibling()”
protectedsibling<C>(cls):C
Defined in: core/dist/index.d.ts:4199
Lazy proxy-based sibling component resolution. Can be used at field-declaration time:
readonly anim = this.sibling(AnimatedSpriteComponent);The actual resolution is deferred until first property access. The
reference passes instanceof cls before it resolves, so an engine API
that checks the type of what it is handed (camera.follow(this.transform))
accepts it.
Type Parameters
Section titled “Type Parameters”C extends Component
Parameters
Section titled “Parameters”ComponentClass<C>
Returns
Section titled “Returns”C
Inherited from
Section titled “Inherited from”VisualComponent.sibling
stateMachine()
Section titled “stateMachine()”
protectedstateMachine<S>(states,initial,options?):StateMachine<S>
Defined in: core/dist/index.d.ts:4235
Create a state machine whose hooks and event handlers are attributed to this component when they throw. The machine can be declared as a field because service lookup waits until a hook runs.
Type Parameters
Section titled “Type Parameters”S extends string
Parameters
Section titled “Parameters”states
Section titled “states”StateDefinitions<S>
initial
Section titled “initial”NoInfer<S>
options?
Section titled “options?”StateMachineOptions
Returns
Section titled “Returns”StateMachine<S>
Inherited from
Section titled “Inherited from”VisualComponent.stateMachine
update()
Section titled “update()”update(
deltaSeconds):void
Defined in: tilemap/src/TilemapComponent.ts:173
Advance the tile-animation clock. ComponentUpdateSystem supplies time
already scaled by the scene and the entity, and skips paused scenes, so a
paused game freezes its tilemaps and timeScale slows them.
Parameters
Section titled “Parameters”deltaSeconds
Section titled “deltaSeconds”number
Returns
Section titled “Returns”void
Overrides
Section titled “Overrides”VisualComponent.update
protecteduse<T>(key):T
Defined in: core/dist/index.d.ts:4179
Resolve a service by key, cached after first lookup. Scene-scoped values
(registered via scene._registerScoped) take precedence over engine
scope. A key declared with scope: "scene" that falls back to engine
scope emits a one-shot dev warning — almost always signals a missed
beforeEnter hook.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”VisualComponent.use
Coding agents: fetch https://yage.dev/llms.txt first and prefer the Markdown references it links over these HTML pages. This page's Markdown counterpart is /llms/packages/tilemap.md.