ColliderComponent
Defined in: physics/src/ColliderComponent.ts:19
Wraps a Rapier collider. Attach after RigidBodyComponent.
Component ordering: Transform → RigidBodyComponent → ColliderComponent.
Extends
Section titled “Extends”Component
Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new ColliderComponent(
config):ColliderComponent
Defined in: physics/src/ColliderComponent.ts:31
Parameters
Section titled “Parameters”config
Section titled “config”Returns
Section titled “Returns”ColliderComponent
Overrides
Section titled “Overrides”Component.constructor
Properties
Section titled “Properties”_colliderHandle
Section titled “_colliderHandle”_colliderHandle:
number=-1
Defined in: physics/src/ColliderComponent.ts:24
Internal
Rapier collider handle, set during onAdd.
config
Section titled “config”
readonlyconfig:ColliderConfig
Defined in: physics/src/ColliderComponent.ts:21
Collider configuration (shape, sensor, etc.).
enabled
Section titled “enabled”enabled:
boolean
Defined in: core/dist/index.d.ts:542
Whether this component is active. Disabled components are skipped by ComponentUpdateSystem.
Inherited from
Section titled “Inherited from”Component.enabled
entity
Section titled “entity”entity:
Entity
Defined in: core/dist/index.d.ts:540
Back-reference to the owning entity. Set by the engine when the component is added to an entity. Do not set manually.
Inherited from
Section titled “Inherited from”Component.entity
Accessors
Section titled “Accessors”context
Section titled “context”Get Signature
Section titled “Get Signature”get context():
EngineContext
Defined in: core/dist/index.d.ts:554
Access the EngineContext from the entity’s scene. Throws if the entity is not in a scene.
Returns
Section titled “Returns”EngineContext
Inherited from
Section titled “Inherited from”Component.context
Get Signature
Section titled “Get Signature”get scene():
Scene
Defined in: core/dist/index.d.ts:549
Access the entity’s scene. Throws if the entity is not in a scene.
Prefer this over this.entity.scene! in component methods.
Returns
Section titled “Returns”Scene
Inherited from
Section titled “Inherited from”Component.scene
Methods
Section titled “Methods”_dispatchCollision()
Section titled “_dispatchCollision()”_dispatchCollision(
event):void
Defined in: physics/src/ColliderComponent.ts:111
Internal
Called by PhysicsWorld during event dispatch.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void
_dispatchTrigger()
Section titled “_dispatchTrigger()”_dispatchTrigger(
event):void
Defined in: physics/src/ColliderComponent.ts:120
Internal
Called by PhysicsWorld during event dispatch.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void
_runCleanups()
Section titled “_runCleanups()”_runCleanups():
void
Defined in: core/dist/index.d.ts:584
Internal
Run and clear all registered cleanups. Called by Entity.remove() and Entity._performDestroy() before onRemove/onDestroy.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component._runCleanups
addCleanup()
Section titled “addCleanup()”
protectedaddCleanup(fn):void
Defined in: core/dist/index.d.ts:578
Register a cleanup function to run when this component is removed or destroyed.
Parameters
Section titled “Parameters”() => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.addCleanup
afterRestore()?
Section titled “afterRestore()?”
optionalafterRestore(data,resolve):void
Defined in: core/dist/index.d.ts:598
Called after onAdd() during save/load restoration. Apply state that depends on onAdd() having run.
Parameters
Section titled “Parameters”unknown
resolve
Section titled “resolve”Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.afterRestore
fixedUpdate()?
Section titled “fixedUpdate()?”
optionalfixedUpdate(dt):void
Defined in: core/dist/index.d.ts:594
Called every fixed timestep by the built-in ComponentUpdateSystem.
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.fixedUpdate
getOverlapping()
Section titled “getOverlapping()”Call Signature
Section titled “Call Signature”getOverlapping<
T>(filter):Entity&T[]
Defined in: physics/src/ColliderComponent.ts:73
Return all entities whose colliders currently overlap this one, optionally filtered.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”filter
Section titled “filter”EntityFilter & object
Returns
Section titled “Returns”Entity & T[]
Call Signature
Section titled “Call Signature”getOverlapping(
filter?):Entity[]
Defined in: physics/src/ColliderComponent.ts:74
Return all entities whose colliders currently overlap this one, optionally filtered.
Parameters
Section titled “Parameters”filter?
Section titled “filter?”EntityFilter
Returns
Section titled “Returns”Entity[]
getOverlappingComponents()
Section titled “getOverlappingComponents()”getOverlappingComponents<
C>(cls):C[]
Defined in: physics/src/ColliderComponent.ts:81
Return components of type C from all overlapping entities that have one.
Type Parameters
Section titled “Type Parameters”C extends Component
Parameters
Section titled “Parameters”ComponentClass<C>
Returns
Section titled “Returns”C[]
listen()
Section titled “listen()”
protectedlisten<T>(entity,token,handler):void
Defined in: core/dist/index.d.ts:574
Subscribe to events on any entity, auto-unsubscribe on removal.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”entity
Section titled “entity”Entity
EventToken<T>
handler
Section titled “handler”(data) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.listen
listenScene()
Section titled “listenScene()”
protectedlistenScene<T>(token,handler):void
Defined in: core/dist/index.d.ts:576
Subscribe to scene-level bubbled events, auto-unsubscribe on removal.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”EventToken<T>
handler
Section titled “handler”(data, entity) => void
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.listenScene
onAdd()
Section titled “onAdd()”onAdd():
void
Defined in: physics/src/ColliderComponent.ts:36
Called when the component is added to an entity.
Returns
Section titled “Returns”void
Overrides
Section titled “Overrides”Component.onAdd
onCollision()
Section titled “onCollision()”onCollision(
handler): () =>void
Defined in: physics/src/ColliderComponent.ts:55
Subscribe to collision events. Returns an unsubscribe function.
Parameters
Section titled “Parameters”handler
Section titled “handler”(e) => void
Returns
Section titled “Returns”() => void
onDestroy()
Section titled “onDestroy()”onDestroy():
void
Defined in: physics/src/ColliderComponent.ts:49
Called when the component is destroyed (entity destroyed or component removed).
Returns
Section titled “Returns”void
Overrides
Section titled “Overrides”Component.onDestroy
onRemove()?
Section titled “onRemove()?”
optionalonRemove():void
Defined in: core/dist/index.d.ts:588
Called when the component is removed from an entity.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.onRemove
onTrigger()
Section titled “onTrigger()”onTrigger(
handler): () =>void
Defined in: physics/src/ColliderComponent.ts:64
Subscribe to trigger events (sensor). Returns an unsubscribe function.
Parameters
Section titled “Parameters”handler
Section titled “handler”(e) => void
Returns
Section titled “Returns”() => void
serialize()
Section titled “serialize()”serialize():
ColliderData
Defined in: physics/src/ColliderComponent.ts:99
Serialize the component into a plain data object.
Returns
Section titled “Returns”Overrides
Section titled “Overrides”Component.serialize
service()
Section titled “service()”
protectedservice<T>(key):T
Defined in: core/dist/index.d.ts:564
Lazy proxy-based service resolution. Can be used at field-declaration time:
readonly camera = this.service(CameraKey);The actual resolution is deferred until first property access.
Type Parameters
Section titled “Type Parameters”T extends object
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”Component.service
setSensor()
Section titled “setSensor()”setSensor(
sensor):void
Defined in: physics/src/ColliderComponent.ts:91
Set whether this collider is a sensor.
Parameters
Section titled “Parameters”sensor
Section titled “sensor”boolean
Returns
Section titled “Returns”void
sibling()
Section titled “sibling()”
protectedsibling<C>(cls):C
Defined in: core/dist/index.d.ts:572
Lazy proxy-based sibling component resolution. Can be used at field-declaration time:
readonly anim = this.sibling(AnimatedSpriteComponent);The actual resolution is deferred until first property access.
Type Parameters
Section titled “Type Parameters”C extends Component
Parameters
Section titled “Parameters”ComponentClass<C>
Returns
Section titled “Returns”C
Inherited from
Section titled “Inherited from”Component.sibling
update()?
Section titled “update()?”
optionalupdate(dt):void
Defined in: core/dist/index.d.ts:592
Called every frame by the built-in ComponentUpdateSystem.
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”Component.update
protecteduse<T>(key):T
Defined in: core/dist/index.d.ts:556
Resolve a service by key, cached after first lookup.
Type Parameters
Section titled “Type Parameters”T
Parameters
Section titled “Parameters”ServiceKey<T>
Returns
Section titled “Returns”T
Inherited from
Section titled “Inherited from”Component.use
fromSnapshot()
Section titled “fromSnapshot()”
staticfromSnapshot(data):ColliderComponent
Defined in: physics/src/ColliderComponent.ts:104
Create a ColliderComponent from a serialized snapshot.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”ColliderComponent