ParticleEmitterSource
ParticleEmitterSource = {
shape?:never;textureKey:string; } | {shape:ResolvedShape;textureKey?:never; }
Defined in: particles/src/types.ts:81
Where a restored emitter gets its look. Carries the same one-source rule as
TextureSource: a snapshot holds the asset key or the shape, never both. A
raw texture object is not serializable, so it has no arm here.