BlendMode
BlendMode =
BLEND_MODES
Defined in: renderer/src/public-types.ts:129
How a display object’s pixels combine with what is already drawn beneath
it — accepted by every visual component’s blendMode option.
"normal", "add", "multiply", "screen", "erase", "min",
"max", "none" and the -npm variants are GPU-native and work as
soon as the renderer starts. The photoshop-style rest ("darken",
"overlay", "color-dodge", …) are filter-backed and need a
side-effect import in the game’s entry file:
import "pixi.js/advanced-blend-modes";Without it the renderer logs a warning and draws the object normally.