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SceneTimeFreezeOptions

Defined in: SceneTime.ts:58

Options for SceneTime.freezeFor.

optional excludeUpdates?: readonly Entity[]

Defined in: SceneTime.ts:67

Entities whose updates continue while this request freezes the scene. Physics remains frozen because the scene has one shared physics world. The exclusion covers the same consumers as SceneTimeScaleOptions.excludeUpdates.


optional key?: string

Defined in: SceneTime.ts:60

Channel name — same semantics as SceneTimeScaleOptions.key.


optional label?: string

Defined in: SceneTime.ts:69

Display-only name for debugging. Defaults to key.