ShaderLightingRendererOptions
Defined in: lighting/src/ShaderLightingRenderer.ts:30
Options for the shader-based lighting renderer.
Properties
Section titled “Properties”fallback?
Section titled “fallback?”
optionalfallback?:LightingRendererFactory
Defined in: lighting/src/ShaderLightingRenderer.ts:46
Renderer to build instead on a device whose browser gives Pixi a WebGL 1 context, where this renderer’s shader language does not exist. With none given, such a device throws when a scene using this renderer is entered.
layer?
Section titled “layer?”
optionallayer?:string
Defined in: lighting/src/ShaderLightingRenderer.ts:32
Screen-space layer name. Default "lighting".
order?
Section titled “order?”
optionalorder?:number
Defined in: lighting/src/ShaderLightingRenderer.ts:34
Layer order when the renderer creates it. Default 900.
resolutionScale?
Section titled “resolutionScale?”
optionalresolutionScale?:number
Defined in: lighting/src/ShaderLightingRenderer.ts:40
Render-target texel density relative to the canvas. Default 1, where the
drawn light matches levelAt() pixel for pixel. Lower it to trade that
agreement at shadow borders for fill cost.
Coding agents: fetch https://yage.dev/llms.txt first and prefer the Markdown references it links over these HTML pages. This page's Markdown counterpart is /llms/packages/lighting.md.