ColliderContact
Defined in: physics/src/types.ts:395
The closest points between two colliders, from
ColliderComponent.contactWith / PhysicsWorld.contactBetween. A
geometric query on the colliders’ current poses, not a solver manifold, so
it works for sensors and for pairs that never collided.
Properties
Section titled “Properties”distance
Section titled “distance”distance:
number
Defined in: physics/src/types.ts:409
Distance between point and otherPoint in pixels; negative when the
shapes overlap, by the penetration depth.
normal
Section titled “normal”normal:
Vec2
Defined in: physics/src/types.ts:404
Unit vector from this collider toward the other: the direction that separates the pair. Overlapping shapes report the shortest way out.
otherPoint
Section titled “otherPoint”otherPoint:
Vec2
Defined in: physics/src/types.ts:399
Point on the other collider’s surface, in world pixels.
point:
Vec2
Defined in: physics/src/types.ts:397
Point on this collider’s surface, in world pixels.