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FixedJointConfig

Defined in: physics/src/types.ts:103

Weld that joins the anchors and aligns the bodies’ rotations.

optional anchorA?: Vec2Like

Defined in: physics/src/types.ts:79

Attachment point on body A in local pixels. Default: body origin.

JointConfigBase.anchorA


optional anchorB?: Vec2Like

Defined in: physics/src/types.ts:81

Attachment point on body B in local pixels. Default: body origin.

JointConfigBase.anchorB


optional collide?: boolean

Defined in: physics/src/types.ts:83

Whether the connected bodies collide. Default: false for fixed joints, true otherwise.

JointConfigBase.collide


type: "fixed"

Defined in: physics/src/types.ts:104

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