RevoluteJointConfig
Defined in: physics/src/types.ts:126
Pivot with optional relative-angle limits in radians.
Extends
Section titled “Extends”Properties
Section titled “Properties”anchorA?
Section titled “anchorA?”
optionalanchorA?:Vec2Like
Defined in: physics/src/types.ts:79
Attachment point on body A in local pixels. Default: body origin.
Inherited from
Section titled “Inherited from”anchorB?
Section titled “anchorB?”
optionalanchorB?:Vec2Like
Defined in: physics/src/types.ts:81
Attachment point on body B in local pixels. Default: body origin.
Inherited from
Section titled “Inherited from”collide?
Section titled “collide?”
optionalcollide?:boolean
Defined in: physics/src/types.ts:83
Whether the connected bodies collide. Default: false for fixed joints, true otherwise.
Inherited from
Section titled “Inherited from”limits?
Section titled “limits?”
optionallimits?:JointLimits
Defined in: physics/src/types.ts:128
motor?
Section titled “motor?”
optionalmotor?:JointMotorConfig
Defined in: physics/src/types.ts:129
type:
"revolute"
Defined in: physics/src/types.ts:127
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