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BounceLightOptions

Defined in: lighting/src/types.ts:55

Bounced light: a blurred copy of a scene’s finished light buffer combined with that buffer, so light creeps past shadow edges and around corners. It is a visual treatment: LightingWorld.levelAt() never sees it.

optional blend?: BounceBlend

Defined in: lighting/src/types.ts:64

How the copy meets the light. Default "max".


radius: number

Defined in: lighting/src/types.ts:62

Blur radius of that copy, in screen pixels.


strength: number

Defined in: lighting/src/types.ts:60

How strongly the blurred copy shows, from 0 to 1: its brightness under "max", its share of the picture under "mix".

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