BounceLightOptions
Defined in: lighting/src/types.ts:55
Bounced light: a blurred copy of a scene’s finished light buffer combined
with that buffer, so light creeps past shadow edges and around corners. It
is a visual treatment: LightingWorld.levelAt() never sees it.
Properties
Section titled “Properties”blend?
Section titled “blend?”
optionalblend?:BounceBlend
Defined in: lighting/src/types.ts:64
How the copy meets the light. Default "max".
radius
Section titled “radius”radius:
number
Defined in: lighting/src/types.ts:62
Blur radius of that copy, in screen pixels.
strength
Section titled “strength”strength:
number
Defined in: lighting/src/types.ts:60
How strongly the blurred copy shows, from 0 to 1: its brightness under
"max", its share of the picture under "mix".
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